Path of Exile 2's campaign has become a major point of discussion among ARPG players.
During a first playthrough, players are usually willing to explore, experiment with skills, collect gear, and enjoy the process of building their character.
However, after creating multiple characters, many players simply want to reach the endgame faster, test new builds, and farm better equipment.
This is where the biggest controversy around Path of Exile 2 begins.

The Main Controversy
Many players feel that the journey from the start of the story to reaching the endgame in PoE 2 is too long. This disparity is even more pronounced after experiencing PoE 1.
PoE 1, after years of development, has established a very mature league start rhythm, while PoE 2 still makes players feel like they need to spend a lot of time warming up.
Interestingly, some veteran players with hundreds of hours of experience in both PoE 1 and PoE 2 haven't noticed a significant difference in campaign time between the two.
Some players have stated that they invested a significant amount of time in both games, playing multiple characters in PoE 1 and trying out several more after PoE 2's release. However, upon returning to the new league in PoE 1, four hours later they were still stuck on Act 2, with no significant difference in progress speed compared to PoE 2.
This illustrates a problem: the reason PoE 2 feels so long is likely more complex than simply increasing the story length.
Speedrunning PoE 1
Many players mention PoE 1, saying its story is fast. But this fast has a strong premise.
Skilled PoE 1 players no longer play the game like ordinary players. They know which quests are essential, which rewards can be skipped, which areas need to be traversed quickly, when to stop to upgrade gear, and when to rush to the next area.
For them, PoE 1 campaigns have become almost a fixed routine.
When you first play PoE 1, you'll explore every corner out of curiosity; but after dozens of play throughs, you'll know where the shortcuts are, where the traps are, and where you can rush. The game itself hasn't become shorter; it's just that players have more information.
Therefore, many new players don't find PoE 1 particularly short on their first experience. Some still spend a lot of time clearing the map, returning to town to organize their gear, and repeatedly checking quest rewards. Experienced players are faster because they've optimized all these steps.
So, when players compare PoE 1 and PoE 2, they're essentially comparing a game polished by the community for 15 years to a new game just beginning to build its experience system.
What PoE 2 Lacks?
The problem with PoE 2 is that players haven't yet found that familiar highway.
PoE 1 has a wealth of mature guides, allowing players to directly refer to others' experiences to complete league start. But PoE 2 is currently in the exploratory stage, and many things don't have fixed answers.
When a new player enters a PoE 2 campaign, they often hesitate because of the numerous questions that arise from different angles. These questions themselves aren't difficult, but the sheer number of small choices significantly slows down the game's pace.
Players aren't constantly fighting; much time is spent on judgment and trial and error. This is why many feel PoE 2 is more tiring than PoE 1. The maps themselves may not be ridiculously long, but players lack clear objectives, requiring them to confirm every step themselves.
This situation will probably improve over time. PoE 1's current efficiency stems from years of player experience.
The Real Player Dissatisfaction
If it were just a route issue, players might accept it. What frustrates many is that PoE 2's most appealing gameplay elements appear too late.
Many ARPG players are motivated to play by trying out new character builds. They want to see if a certain skill is viable, if a weapon combination has potential, and what a particular class looks like with its final completed build.
But in PoE 2, many interesting things require a considerable wait. This also affects how players approach gearing and progression, as many players rely on efficient Path of Exile 2 Currency management to experiment with different builds and prepare for endgame content.
In the early stages, skill choices are limited, and character strength isn't fully realized. Players know their ultimate goal, but need to go through a long "preparation period."
This feels like watching a movie where you know the climax will be exciting, but the first half's setup is too long. Their complaints aren't actually about the plot, but the time spent waiting for their characters to fully develop.
Improving the Experience
Many players want PoE 2 to reduce campaign time, but truly effective adjustments might not be about directly cutting content. More importantly, it's about helping players avoid unnecessary detours.
Currently, many players need to consult guides, route instructions, and even rely on external information to determine which content is worth completing. This indicates that the game itself can provide better guidance.
If players could more clearly understand the value of quests, map layout, and skill progression paths, the entire process would be much easier.
If you want to know more about the latest PoE 2 updates, follow EZG Facebook. Join our Player's Choice Giveaways for a chance to win free prizes and get the resources you need to explore new builds and take on challenging endgame content.
What PoE 2 needs to do in the future is maintain a sense of progression for first-time players while allowing repeat players to quickly get into the fun of character building. Only when players don't have to spend a lot of time waiting for the endgame to begin will PoE 2's long-term appeal truly be realized.














