Following Patch 0.5.0 Return of the Ancients, Path of Exile 2 Patch 0.5.5 is coming soon. As the last patch before Patch 1.0, many players are speculating about its content.
Many players believe or hope that GGG will release a large-scale buff in Patch 0.5.5 - improving underperforming skills, weapons, and class systems. This isn't wishful thinking; PoE 2 has always been known for enriching game diversity by strengthening weaker playstyles.
Below, I will detail the five areas players want strengthened, including Skill Gems, melee skills, and DoT mechanics:

Strengthening Weak Skill Gems
In PoE 2, Skill Gems are the core of the character's combat ability system - players gain usable skills by inserting skill gems into equipment slots.
However, currently, many skill gems in the game perform far below par. The difference isn't even the slight difference between Tier 1 and Tier 2 skills; it's a world of difference between usable and completely unusable skills.
Nerfing a few overpowered classes isn't a good solution to this imbalance in skill gem strength.
For example, if Lightning Arrow skill is too powerful, GGG can nerf it by 20% in various ways. However, if thirty or forty skill gems are 30% weaker, nerfing just one or two gems won't solve the problem. Therefore, it's better to buff the weaker skills all at once.
This way, players can choose a skill simply because they like its feel or mechanics, instead of being forced to choose the strongest skill in the current patch.
Buffing Melee Skills
In PoE 2, melee characters face far greater risks than ranged characters: they must engage at close range, have longer attack animations, and are more vulnerable to area-of-effect damage.
These problems cannot be solved simply by increasing their skill damage by 10%.
This is especially true for commonly used melee weapon types like Spears and One Handed Axes - they currently lack sufficiently useful and smooth-feeling skills.
For example, while Spears skills include Storm Spear and Glacial Lance, their overall strength is far inferior to popular skills like Charged Staff and Flicker Strike from Quarterstaves.
Therefore, players hope that Patch 0.5.5 can improve this situation in two ways: either add new skills to existing weapons, providing better tools for clearing maps and fighting bosses; or completely rework existing skills to make them more suitable for the combat requirements of PoE 2.
Simplify or Enhance DoT Mechanics
DoT mechanism is a complex and controversial issue in PoE 2. Many players believe that the current three main DoTs - Ignite, Poison, and Bleed - have two core problems: the mechanism is too complex and the strength is insufficient.
Take Poison as an example: Poison is a Chaos Damage DoT, its base damage is based on Physical and Chaos damage dealt on hit, and it can only stack 1 layer by default.
Therefore, to design a qualified poison build, players need to pay attention to multiple attributes such as the amount of damage dealt on hit, the chance of poisoning, the maximum number of poison stacks, the duration of poisoning, and the strength of poisoning.
In contrast, an Energy Shield build may only need to stack high shield value and damage bonus.
Therefore, players hope that Patch 0.5.5 will simplify DoT mechanics or directly enhance DoT damage, narrowing the gap between it and direct damage builds.
Buffing Weak Ascendancy Classes
Ascendancy Classes are the core mechanic for character building in PoE 2. Players need to complete Trial of Ascendancy to unlock Ascendancy Classes and obtain 8 Ascendancy Points to unlock powerful Ascendancy Passive Skills.
The problem is that the strength difference between different Ascendancy Classes is huge: some Ascendancy Classes only require 2 Passive Points to achieve powerful combat capabilities, while others may not even provide equivalent strength even after using 8 Passive Points.
For example, Monk's Invoker provides powerful elemental damage and defense bonuses, while Acolyte of Chayula's Embrace the Darkness build is relatively weak, requiring players to use a large number of Path of Exile 2 Currency to compensate for its weakness.
Players hope that Patch 0.5.5 will add game-changing Passives Skills - just like Gemling Legionnaire, who was revitalized with several new and powerful Passives Skills in Patch 0.5.0 Return of the Ancients.

Strengthening Weak Defense Mechanisms
Currently, the strongest defense system in PoE 2 is Energy Shield - because it is effective against all damage types and can be easily stacked to extremely high shield values through attributes such as Intelligence.
This contrasts sharply with Armour and Life mechanics. Armour's damage reduction is significantly reduced against large amounts of physical damage and is almost powerless against elemental damage and Chaos Damage.
As a result, players are forced to choose Energy Shield as their primary attack method because it is so powerful. Therefore, players hope the developers will strengthen weak defense mechanisms in Patch 0.5.5:
Increase Life generation, make Armor more effective against high physical damage, allow Armor to provide some reduction in elemental damage, and make hybrid defense systems using Life and Armor more feasible.
In short, these are the five mechanisms or gameplay elements that players generally hope will be strengthened in Path of Exile 2 Patch 0.5.5.
The developers have indicated they will strengthen some of these gameplay elements, but whether they will ultimately be strengthened remains to be seen until Patch 0.5.5 is officially released.
If you are also interested in whether these enhancements will be implemented, you can follow EZG Facebook. We will provide the latest information as soon as Patch 0.5.5 is released. You can also participate in our occasional giveaway events - simply @friends and comment for a chance to win prizes.
In short, strengthening these weaker gameplay elements will inevitably enrich the game's build, giving players more choices in gameplay, rather than forcing them to play only a few things just for the sake of strength.












