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Torchlight Infinite SS13 TM7 to TM8 Resource Guide: How to Prepare for the Profound Stage?

Stuck between TM7 and TM8 in Torchlight Infinite SS13? This guide explains what resources to save, what to farm, and why F2P players should focus on Commodity Farming and Sand Lord instead of rushing expensive upgrades.

Aug 07, 2026 Author: EZG Views: 28

Many Torchlight Infinite players encounter a problem after reaching TM7 and TM8 in SS13: how should they use their resources?

In the early stages, equipment updates are largely based on drops, and the gameplay is relatively straightforward. However, after reaching TM7, many choices begin to affect subsequent development.

Some players start frantically crafting equipment, some start researching Season Mechanics, and others immediately follow suit after seeing others' profitable strategies.

However, this stage is prone to a major mistake: investing resources too early in crafting. Based on the experience of some high-level players, it's better to control investment from TM7 to TM8, reserving resources for the later Profound stage.

Torchlight Infinite SS13 TM7 to TM8 Resource Guide: How to Prepare for the Profound Stage?

TM7 Stage

Many Infinite players, upon first entering TM7, feel that it's finally time to seriously build their characters and begin frequently crafting equipment.

This is perfectly understandable, as the monster strength in TM7 is significantly increased, and if a character's equipment isn't up to par, the farming experience will suffer.

But in reality, TM7 is not a stage suitable for long-term investment.

A more suitable Afterlight progression strategy for free-to-play (F2P) players is to utilize existing gear in the early game, craft the first batch of key gear around TM4, and then rely on this gear to progress to TM7.

If your character can still progress in TM7, there's no need to spend a lot of materials pursuing perfect gear there.

This is because TM7 gear rarely lasts very long. A piece of gear you craft with significant resources now might need readjustment in TM8.

Therefore, instead of wasting materials on transitional gear for a slight damage boost, it's better to save them for later slots that truly affect your character's strength.

TM8 Stage

Upon entering TM8, many Infinite players will start researching various Season Mechanics.

Is a certain mechanic highly rewarding? Should I invest in a star chart? Is it necessary to buy a compass?

These strategies certainly have value, but for free-to-play players who have just entered TM8 from Afterlight, they may not be suitable for immediate investment.

Many Season Mechanics require upfront investment to be effective. If your character doesn't yet have a stable map-clearing ability, investing a lot of resources might not yield the expected returns.

Therefore, in the early stages of TM8, I recommend players use a simpler playstyle. First, stabilize your map clearing efficiency, then accumulate resources through Commodity Farming.

At this stage, don't immediately use every drop you see. Some materials offer limited improvement when crafting equipment, but selling them can generate more flexible currency.

Commodity Farming

From TM7 to TM8, commodity resources are actually a crucial part of Infinite.

Resonance resources are a relatively stable choice. There's always demand for them, and their acquisition methods are relatively natural. Accumulating them while farming and then selling them for currency is perfect for early-game economic accumulation.

Winding Keys are easily underestimated because many players think they have low value. However, they are actually low cost to obtain, and market demand is constant. Individual gains might be average, but over the long term, they accumulate into a decent source of income.

Ember was one of the most valuable resources during the early Afterlight economy. Because many players needed these resources to upgrade their characters, their price was usually quite high. If you weren't in a hurry to use them, selling them for Torchlight Infinite Currency was often more cost-effective than using them yourself.

Random-yielding resources like Elixir of Oblivion can also be kept and sold. For F2P players, these resources don't require additional investment and are essentially extra income.

Don't expect to get rich quickly with a single playstyle in the early stages of TM8. All you need to do is sell various stable resources, and your economy will naturally grow slowly.

Sand Lord

If I were to recommend a playstyle suitable for long-term development for free-to-play Infinite players, Sand Lord would be the top choice. Its growth rhythm is relatively independent and doesn't completely depend on the current strength of your characters.

In SS13, many Season Mechanics require sufficiently powerful characters to improve efficiency. But Sand Lord is a playstyle that you can gradually develop even if you've just entered TM8.

Of course, it won't give you huge immediate returns. You need to familiarize yourself with town building, resource recycling, and various functional arrangements. If you only look at the initial gains, the progress might seem slow. However, as the treasure level increases, the gains will accumulate.

For players with more online time, the advantages of Sand Lord are even more pronounced. You accumulate resources while exploring the map and then slowly develop the system, resulting in relatively stable long-term gains.

More importantly, it has lower investment requirements. The biggest problem for F2P players is limited resources, so often, low-barrier, sustainable gameplay is more suitable than high-investment gameplay.

Common Misconceptions

During TM7 to TM8 phase of Infinite Afterlight, two problems are most likely to occur.

The first is investing in Season Mechanics too early.

Seeing others making money with a certain gameplay style, you immediately invest a lot of resources to copy it. However, often, others' success is predicated on already having a mature character and a complete setup. If you directly copy, you may only copy the cost, not the returns.

The second problem is crafting equipment too early.

Upgrading equipment is important, but it depends on the stage. If your gear will be replaced soon, there's no need to invest heavily in materials to get the best items. For many resource-limited accounts, the biggest problem isn't slow progression, but misdirected resource consumption.

In SS13, the most comfortable pace from TM7 to TM8 is to let Infinite account develop self-sufficiently, rather than constantly pouring resources into it. Once the economic foundation is established, the subsequent Profound phase will be much easier.

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