Elder Scrolls Online Shop | To level fast with gold and items from EZG.com!
On this navigation page, you can see EZG.com's in-game gold and item options for ESO, which will help you face all challenges with greater confidence; as well as details of each season's updates, such as new content and changes, to help you quickly progress through new season. For specific purchase details, you will need to visit a specific page.
Goods List
- Elder Scrolls Online Gold: Like most MMO games, gold is the main currency in ESO, and players can use it to buy items, repair equipment, speed up upgrades, and more.
- Elder Scrolls Online Items: Items usually include weapons, armor, decorations, consumables and collectibles available in the game, which are essential to your game progress.
ESO Season Zero: Dawn and Dusk is Droped April 2 | Master Celestial Tides and Reclaim Tamriel!
Amid rising anticipation from adventurers across Tamriel, The Elder Scrolls Online is officially releasing Season Zero: Dawn and Dusk, running from April 2 to July 8. This season introduces a completely new seasonal structure, blending an evolving storyline, dynamic world changes, and significant gameplay updates across both PvE and PvP. Here’s what players can expect from this new season:
New Storyline: Dawn vs. Dusk
Season Zero centers on the conflict between Dawn and Dusk factions, two opposing forces shaping the fate of Tamriel. Players will follow phased questlines that gradually reveal the story, and their choices will influence regional control and world events. The seasonal finale will determine which faction temporarily dominates, adding weight and consequence to player decisions throughout the season.
Evolving Zones and World Conditions
A new zone has been introduced, featuring environmental changes that reflect the ongoing Dawn and Dusk conflict. Hazards such as shifting light and shadow, elemental storms, and other dynamic effects will directly influence combat and exploration. Players may need to adjust their loadouts, movement, and strategies to adapt to these changing conditions, making each journey through the zone feel unique.
Seasonal Progression and Rewards
Season Zero brings a new Seasonal Progression system, rewarding players for completing quests, participating in dungeons, crafting, and PvP activities. Seasonal rewards include unique gear, mounts, and cosmetics tied to Dawn and Dusk theme. Planning ahead is encouraged, as early participation allows players to maximize seasonal progression and collect rare rewards before the season concludes on July 8.
Combat, Gear, and Class Updates
The season also delivers combat and gear updates. Class abilities have been rebalanced to improve resource sustain and skill synergy, while over 20 new gear sets provide fresh bonuses that change depending on environmental conditions or combat situations. These updates encourage experimentation with hybrid builds and strategic play, both in dungeons and in the open world.
Dungeons, Trials, and PvP
Season Zero expands PvE content with new dungeons, a large-scale trial, and upgraded world bosses featuring evolving mechanics. PvP receives updates aligned with Dawn vs. Dusk theme, including new objectives, enhanced rewards, and improved balancing for large-scale battles. These changes ensure that both solo and group content remain engaging throughout the season.
Crafting, Economy, and Quality of Life
Crafting receives seasonal materials and new recipes, while economic adjustments stabilize gold and resource values. Inventory management becomes more important, as players will need space to collect and use these new items effectively. Quality-of-life improvements include streamlined UI, better quest tracking, and faster travel options, making daily gameplay more convenient.
In summary, Season Zero: Dawn and Dusk, running from April 2 to July 8, sets a new benchmark for seasonal content in Elder Scrolls Online. With its mix of story, evolving world conditions, and gameplay improvements, this season is a must-experience for both newcomers and veteran players alike.
About Elder Scrolls Online
Elder Scrolls Online, or ESO for short, is a MMORPG developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is part of the Elder Scrolls series. It was released on Windows and macOS in April 2014, on PlayStation 4 and Xbox One in June 2015, and on PlayStation 5 and Xbox Series X/S in June 2021.
Elder Scrolls Online is set on the continent of Tamriel, and the storyline is indirectly related to other games in the Elder Scrolls series. Players can play the game in first-person or third-person perspective. The gameplay is mostly non-linear, mixing quests, random events, and free-roaming exploration of the world. The vast open world and diverse gameplay bring many players a novel gaming experience.
EZG Elder Scrolls Online Blog
View More
Discover Elder Scrolls Online Season Zero: Night Market gameplay, faction battles, and the road ahead
Elder Scrolls Online is coming to players with a brand new look. A new season system has been introduced, bringing new content to the game and officially inviting players to new challenges.
Since April 2nd, while players have been actively exploring the new changes, they are also in a period of confusion and exploration. To avoid going further down the wrong path, it is necessary to read this guide to thinking.
The highly anticipated Season Zero has brought many changes and covers a wide range of aspects, so this guide will mainly provide you with targeted introductions to some of them, doing its best to help you master Night Market.
Night Market
The entire season lasts 90 days, giving players approximately three months to complete tasks. During this period, the season system seamlessly integrates story, system settings, and experimental features. Furthermore, a new event area is introduced.
Season Zero Dawn and Dusk officially launched in Australia and New Zealand on April 2, 2026. As the first event of ESO season, its performance is crucial, ensuring success while simultaneously laying a solid foundation for future development.
The new event area is Night Market, undoubtedly the first limited-time area to open. Its location is Fargrave, an Oblivion realm. According to official announcements, this area aims to provide players with a fresh and fully immersive experience in a realm no one has ever explored before.
Night Market will be open for the first seven weeks of Season Zero. It focuses on team-based encounters and emphasizes cooperation with other players. However, if your primary playstyle is solo play, you are not required to team up and participate.
The entire area is further divided into several smaller areas, each with its own distinct style, and the activities you can participate in are also diverse and exciting. These include Oddities or Puzzles, Calamitous World Bosses, and Wandering Trial-Level Bosses. In addition, there are racing games, exploration quests, and special Relics.
It's clear that Night Market is confident in its ability to cater to players of all styles and playstyles. The main mode of the region is faction-based, filled with repeatable PvE gauntlets that gradually unlock generous rewards, such as Elder Scrolls Online Gold, allowing you to continuously achieve your goals. Complete your ultimate objective, and a free Night's Den house is within your grasp.
You'll need to choose one of three factions to join: Ruckus, Glittering Goad, and Thousand Eyes. Then, they launched encounters to fight against the remaining factions. Be careful, as the combat level will increase with each victory.
From another perspective, the emergence of this area represents a smooth transformation from a static activity space to a seasonal activity center. What may seem like a small step can actually be seen as a milestone in renewal, laying the foundation for a wealth of subsequent renewal activities.
While ESO is not the first to feature a similar event, the structured progress cycle characteristic demonstrated by this region represents a breakthrough in its previous update limitations. To some extent, it draws inspiration from Destiny or Diablo.
Future Updates
In the future, the official team hasn't stopped innovating, continuing to launch experimental content plans for the game, including High Seas of Tamriel event, Naval combat, and Underwater exploration, all currently under testing.
A conservative approach is the norm for ESO's new product launches, so it's highly likely that they will adopt a limited-time format similar to Night Market to gather player feedback. If the final result is positive, becoming permanent content is a possibility.
In addition to significant updates to the game's storyline and daily activities, gameplay changes have not been abandoned. For example:
- Solo Dungeons: A new version based on existing dungeons, specifically designed for single-player gameplay, offering a high level of challenge. Don't miss it. There's more than one.
- Crimson Veldt Trial: This is the first playable demo of the base game in a long time. Don't overlook it; it's a must-have DLC. A significant feature is that the population limit in hard mode is adjustable.
Subsequent updates have addressed the often-overlooked lack of single-player content, focusing on overall game balance adjustments. Furthermore, the official statement clearly indicates that both professions and weapons are moving towards a more complete and well-developed state. Each profession will have its own unique and detailed skill set. Each class will have its own unique and detailed skill set.
Early next year, Skyrim may reappear, but in a different form. It's already known that a new region of Skyrim will be added, one you've never seen before. Dynamic blizzards will be added to the game's weather, increasing the difficulty of gameplay and impacting gameplay to some extent.
Also making its debut is Excursion Zone, where the difference between an activity area and a zone becomes apparent. Based on the current situation, the activity area is temporary content and may disappear at some point. However, Excursion Zone sounds like something serious, and it will be permanent and linked to the development of the system.
In Elder Scrolls Online introduction above, we look forward to seeing you shine in Night Market, understanding future update directions, strategizing in advance, and confidently facing every challenge that comes your way.
ESO Season Zero Dawn and Dusk Roadmap from April 2 to July 8 - What to Do First & What's Coming Next
Elder Scrolls Online, after a long hiatus, has made a strong comeback with its brand-new season - Season Zero: Dawn and Dusk, which launched on April 2 and is expected to run until July 8. This season brings a new rewards system, a host of player-centric improvements, a revamped class and combat system, and new areas and challenges.
Season Zero is intended to lay the foundation for future content updates based on seasons, hence the unprecedented attention it has received. Using season-based updates means that all subsequent new game features, improvements, and content will be provided free of charge to all players - absolutely fantastic news!
So, the significance of this ESO Season Zero launch is self-evident. However, it's important to note that the developers haven't added all the new content to the game at once, but rather in stages. Therefore, before officially starting your exploration of the new season, it's crucial to check the timeline and specific details in this guide.
April 2 - Season Zero Launches
This new season will be released on April 2nd, and it will include a wealth of optimizations and reworked content to improve the player experience. And there's a ton of new content being added, such as a rewards system, and the very important Tome of Dawn and Dusk this season. Here's a detailed description of them.
Player experience improvements
Throughout this new season, the developers have remained player-centric, making improvements to all aspects of the experience, including free in-game skill point respecs, a range of new mounts obtainable with ESO Gold, and many more enhancements to the core gameplay experience.
Dragonknight class & 2H-weapon skill line reworked
In addition to changes to the player experience, ESO has also reworked Dragonknight class and its accompanying Two Handed skill line in this Season Zero, resulting in significant improvements to the animations, visual effects, and sound effects during skill casting.
Gold Coast Bazaar
This is an in-game shop in Elder Scrolls Online for this new season. You can use Trade Bars, which you are rewarded with by participating in activities, or Tamriel Tomes, to unlock very generous rewards in Gold Coast Bazaar, including various collectibles and some cosmetic items. With each subsequent season update, some seasonal items will be available for you to redeem.
Tamriel Tomes: Tome of Dawn and Dusk
ESO's first Tamriel Tome has finally been released. It's an in-game reward system where you can earn Tome Points by completing challenges to unlock subsequent pages or redeem other rewards you need. The new Tome, titled Tome of Dawn and Dusk, will be from April 2nd to July 8th and contains a wealth of consumables, ESO Gold, furniture, and collectible rewards.
It's worth mentioning that this rewards system includes two paid premium versions: Tamriel Tomes Premium and Premium + Bonus. The latter provides two caches of Tome Points for faster game progression, as well as Raynor's Traveling Robes costume, making it more suitable for advanced players.
April 29 - Night Market Event Zone
This is the first time Elder Scrolls Online has added a PvE zone in Oblivion realm of Fargrave, which will be open from April 29th to June 17th. In this in-game event, you must pledge allegiance to one of the three factions and complete all the challenges. Along the way, you'll discover new characters, new quests, and new rewards to unlock. You can also get a new manor-sized home after a successful battle!
June 8 - Update 50 Releases
When Season Zero reached its peak on June 8th, Update 50 went live, bringing Challenge Difficulty system, PvP Veterancy system, Class Mastery abilities, Werewolf skill line refresh, and standard player experience improvements. Below is a detailed description of these features.
Challenge Difficulty system
The feature that allows you to adjust the difficulty of wilderness exploration and mission content according to your personal preferences is a feature that all ESO players have been waiting for, and it has finally been introduced in this season update!
While the greater the difficulty, the richer the rewards, the difficulty you choose will not affect your adventure with teammates or allies, meaning everyone can play the game in their own way.
PvP Veterancy system
Although ESO has always advocated PvE, it couldn't resist the players' earnest requests, so it created a new progress system for PvP in the game, allowing you to track your progress in Battlegrounds, Alliance War, and Imperial City.
Once you level up, you can earn rewards such as Vengeance campaign perks, account-wide cosmetics, and titles. This system will run for six months starting June 8th, as the first PvP season. Once you reach the maximum Veterancy rank during this period, you will unlock a new armor style, weapon style, and two skill styles.
Class mastery abilities
This feature introduces a range of passive skills for all players, allowing you to create corresponding builds for characters who haven't opted for subclasses. Each class will then contain five new abilities, but only two can be activated at a time.
Werewolf skill line reworked
In Update 50, the skills in Werewolf have also received some adjustments, fixes, and improvements, resulting in a significant leap in the quality of their abilities, animations, visual effects, and sound effects, in order to provide you with a better gaming experience. Meanwhile, the female characters will also have unique Werewolf models, which we can look forward to.
Player experience improvements
The next wave of player experience updates will go live with Update 50 on June 8th, including a guild mail system, Golden Pursuits campaigns for players below level 20, and a proliferation of transmute stations for each major crafting hub. Among these, Welcome to the Night Market Golden Pursuits campaign is about to launch!
The above is a detailed introduction to the new and modified content that Elder Scrolls Online will add in Season Zero, which will be launched on April 2nd. With the launch of this new season, ESO has entered a new era, filled with challenges and rewards waiting to be discovered! Best of luck in the game!
ESO Season Zero Launches April 2: Free DLC, Night Market Activities & New PvP Rewards Detailed!
Players familiar with Elder Scrolls Online know that the game typically releases one major Chapter expansion each year, followed by several smaller DLCs and a steady stream of routine updates. This rhythm has long felt predictable - perhaps even a bit comfortable.
However, in 2026, this established model will officially be retired. Frankly, this may be the radical overhaul that ESO has desperately needed for years.
Recently, the studio announced that it would be adopting a seasonal structure starting this year. Serving as our first comprehensive glimpse into this future, Elder Scrolls Online: Season Zero - Dawn and Dusk is set to launch on April 2nd, bringing with it a wealth of details well worth a closer look.
A Clean Break
Let's start with the headline change: ESO is moving away entirely from paid Chapters and traditional DLC packs.
Instead, the game will now operate on a seasonal model, with each season running roughly three months. Season Zero kicks things off from April 2 through July 8, setting the pace for what's to come.
More importantly, all core gameplay content is now being folded directly into the base game. No more juggling multiple purchases, no more deciphering which bundle includes what, and no more subscription confusion just to access essential content.
For years, one of ESO's biggest barriers - especially for new or returning players - has been its complicated purchasing structure. Figuring out which Chapters mattered, which DLCs were essential, and which were optional extras could feel overwhelming before you even logged in.
This new system removes that friction entirely. As long as you own the base game - or access it through services like Xbox Game Pass - you'll have full access to all core gameplay additions. That includes new zones, questlines, and gameplay systems.
There will still be paid elements, but the focus is shifting toward cosmetics and collectibles rather than gameplay advantages. It's a model that aligns much more closely with modern live-service design - and frankly, it's a welcome change.
What Exactly Is Season 0?
In a sense, Season 0 can be viewed as a transitional phase. With the launch of Update 49, several previously paid DLCs have now been rolled into the base game for free, including:
- Thieves Guild
- Dark Brotherhood
- Orsinium
Yes, longtime players who purchased these may feel a bit burned - but there's no denying this is the best possible entry point for newcomers. These storylines and zones have long been considered essential ESO content, and now they're accessible to everyone.
New Systems and Features
Season 0 brings far more to the table than just the unlocking of old content; it also introduces a series of brand-new systems and improvements.
Night Market
One of the most intriguing additions in Season Zero is Night Market - a new type of activity zone designed around flexible group play.
Traditionally, ESO content has leaned heavily on fixed group sizes: four-player dungeons or twelve-player trials. Night Market breaks away from that by dynamically scaling to the number of players participating.
That means no more canceling plans because you're short a player or two. Whether you're running with a small group of friends or a larger guild squad, the content adjusts to fit.
For casual play sessions, this could easily become a go-to activity.
Class and Combat Updates
Season Zero also delivers a range of balance updates and mechanical tweaks, including:
- Updates to Dragonknight class
- Adjustments to Werewolf skill line
- Performance improvements for Two-Handed weapons
While these aren't entirely new systems, they're paired with fresh incentives like updated visual effects and new collectibles. It's a subtle but meaningful shift - encouraging players to refine and experiment with builds instead of constantly chasing new gear metas.
PvP Overhaul
There is also good news for the dedicated PvP community: a brand-new PvP progression system is on the way, accompanied by a series of new rewards tailored specifically for PvP activities. Combined with ongoing updates to Cyrodiil and Battlegrounds modes, the surprises the studio has in store for us at launch might just exceed our wildest expectations.
Overland Difficulty Options
One of the most requested features in the community is finally arriving: adjustable overland difficulty.
For years, open-world content in ESO has been criticized for being too easy - especially by veteran players. Season Zero addresses this by introducing multiple difficulty tiers, allowing players to tailor the experience to their preferences.
This ensures that veteran players won't find the game too simple, casual players won't find it too difficult, and the game itself won't have to endure further criticism on this front. It's a true win-win-win situation.
Tamriel Tome System
Replacing daily login rewards, Endeavors, and the existing content pass system is the new Tamriel Tome.
Think of it as ESO's version of a battle pass. There's a free track available to all players, while premium tiers offer additional cosmetics and collectibles.
Don't worry! This system won't create any paywalls or barriers to accessing core gameplay. If implemented correctly, this new model could actually streamline your progression journey.
Why This Change Matters?
According to the developers, the old Chapter model created more problems than it solved. It introduced financial barriers for new players and locked development into a rigid yearly cycle.
The seasonal model changes that completely. It gives the team the flexibility to respond to player feedback more quickly, experiment with new ideas, and deliver content in a more consistent and meaningful way.
For players, this means you can look forward to continuous, substantial content updates throughout the year. The game is finally catching up with modern industry standards - and that alone is something to be excited about for a long time to come!
What Could Future Seasons Bring?
Season Zero is largely focused on system improvements and quality-of-life updates - but future seasons are where things could really get interesting. We could see:
- Solo-focused gameplay experiences
- The return of major threats like Dragons
- Revamped zones with new storylines
- Entire seasons dedicated to improving existing content
New zones and narratives aren't going away - they're just no longer tied to the old Chapter structure.
Crossplay and Unified Updates
Another major step forward is synchronized updates across all platforms. PC and console players will now receive updates at the same time.
This lays the groundwork for full crossplay, which is currently in development and expected sometime in 2026 - though not during Season Zero itself.
For a community-driven MMO like ESO, crossplay could be transformative, breaking down platform barriers and bringing the player base closer together than ever before.
If you're looking to get a head start - whether that's upgrading gear, trading efficiently, or simply saving time - buy some extra Elder Scrolls Online gold from EZG.com to smooth out the experience and let you focus on what actually matters: playing the game your way.
If the studio can truly deliver on the vision they have outlined, 2026 could very well mark the beginning of a true renaissance for Elder Scrolls Online. Ultimately, success or failure will hinge on execution - so let's wait and see!
Elder Scrolls Online: Do You Know These Regions? - 7 Regions That Are Not Developed In The Main Story
Since its birth, Elder Scrolls Online has been attracting many MMO game players with its rich game content and full storyline. If you are one of these players, then you will definitely find that there are vast maps to explore in the game.
MMO games have their own huge worldview settings, and the same is true in the game world of ESO. There are multiple regions in the game, and players can not only earn ESO Gold through adventures in these regions but also experience different customs.
Among all the regions, Tamriel is the background continent of the main story of the game. Some regions in Tamriel related to the main story are more detailed than other regions, and there are many legends surrounding these regions themselves. But this does not mean that other regions in Tamriel are not worthy of attention. In fact, most of them have beautiful scenery that is not inferior to the main regions.
If you are also curious about these regions, then the following introduction to these regions will definitely satisfy you.
1. Summerset Isles
Located in the southwest of Tamriel, this island is composed of eight smaller islands and is also called Alinor. The island is lush with trees and flowers, and the environment is peaceful and beautiful. No wonder it was chosen as the habitat of ESO High Elves.
High Elves are known for their advanced civilization and powerful magical power in the game. They are also a group that believes in elitism. At present, parts of Summerset Isles have appeared in some quests or plots in the game, but the full depth of the area and its relationship with magical concepts such as Aedra remain to be discovered.
In ESO, people believe that Summerset Isles is the origin of Mer race before they came to Aldmeris. And over time, cities such as Firsthold and Alinor have also risen one by one next to the mysterious crystal tower landmark in the area.
2. Hammerfell And High Rock
Hammerfell is a complex and rich area, with everything from vast deserts to jungles and swamps. Iliac Bay, known for its port cities like Rihad, connects Hammerfell to its northern neighbor, High Rock, forming a richer and more complete region.
In the past, Hammerfell was the birthplace of ESO Dwemer civilization, and later Redguards came here after the fall of their home Yokuda. High Rock has always been the richest and most stable part of Tamriel’s extensive development, and it was from here that Bretons began to rise. It is said that they were a mixed settler of humans and elves long ago.
Hammerfell and High Rock are known among players because of the city-state of Daggerfall in Glenumbra region, Wayrest in Stormhaven, and Orsinium of Orcs. There are both rich natural resources and political intrigues because of the existence of various settlements.
3. Valenwood
The southwestern part of Valenwood is mainly a wilderness composed of forests, swamps, and rainforests, and is only inhabited by people in the scattered homes of various tribes. The residents here are forbidden to use plant materials in construction, so the development level is low, but it also presents a strong natural style.
This place is ruled by Camoran Dynasty established in the first era of the game. Its capital, Falinesti, is a huge movable oak tree that moves according to the seasons and can even disappear.
4. Elsweyr
This region is the ancestral home of the barbaric Khajiit race, which can be roughly divided into two parts: arid and lush. In the north, there is Anequina, which consists of desert wastelands inhabited by nomads, and in the south, there is Pelletine, which is prosperous and can grow a variety of crops.
The history of Khajiit people, and their creation myths centered on god-like figures, show that this is an extremely diverse race. And their physical characteristics are determined by the phase of the moon when they are born, which is very interesting.
5. Black Marsh
This southeastern area full of swamps and water is also called Argonia, which is the home of Argonia people. Historically, this place has been a battlefield for various countries to compete for resources and population, and there is brief contact with the imperial army on the main line. This is still a very mysterious area of the game world.
6. Majority Of Mainland Morrowind
While players may have seen parts of the area around the capital city of Mournhold in ESO 3 DLC Morrowind’s Tribunal, exploration of the eastern home of Dunmer has focused on the islands off the coast of this part of the world.
The strange geography here seems to be caused by volcanic activity, such as the crags and fields of Stonefalls, or cities like Blacklight and Firewatch. Considering the puzzles and legends buried here, this mysterious area may still hold its own secrets.
7. Lands Beyond Tamriel
While most of the areas outside of Tamriel are currently mentioned in passing and not discussed in the plot, it doesn’t mean they don’t exist, or at least they once existed.
East of Tamriel is said to be Akavir, where some fierce races such as dragon, Kamal snow demons and Ka Po’ Tun tiger people originated. To the north is the frozen continent of Atmora, from which humans originally migrated to Tamriel because of the apparently uninhabitable cold conditions.
And then there is Pyandonea, far to the south. This perennially foggy land is home to the rare Maormer race, which is said to tame sea serpents but has largely disappeared from the world stage.
As for the deserted island of Yokuda or the mysterious Aldmeris, these lost continents are believed to have disappeared because of geological destruction or magical intervention, leaving only their residents who escaped to Tamriel.
Are you more interested in these regions now? Maybe in the subsequent game updates, the game developers will choose some of them as the background for the new story. Let’s look forward to it together!
Elder Scrolls Online: Which Are The Most Special Public Dungeons In Your Mind? - Dungeon Overview
Elder Scrolls Online has been around for a long time and has a lot of variety. Whether you explore alone or with your friends, you can have a great time. Of course, as an MMO game, it also provides you with the opportunity to go deep into various dungeons and face powerful enemies.
In it, Public Dungeons in each zone are very attractive to players of any level, because they all have their own unique enemies and various themed stories and scenes. I wonder which one is the best in your mind?
If you haven’t explored all Public Dungeons yet, or don’t know where to start, it doesn’t matter. This guide will introduce you to several of the most special Public Dungeons. Some are because the story is very fascinating, and some are because the boss’s combat mechanism is very interesting. You can definitely find one that interests you most.
1. Bad Man’s Hallows In Glenumbra
The first dungeon we’ll introduce is the very creepy folk horror-themed Bad Man’s Hallows. It’s located outside of Daggerfall and is also a relatively easy dungeon to find. After you enter it, the first thing you’ll see is a quaint grove, and a group of people are offering sacrifices to a harvest god called Bad Man to celebrate the harvest festival.
But when the sacrifice ceremony is over, your real exploration begins. The woods under your feet will be set on fire, and then you will fall into a cave below where you just stood. In this dungeon, you have to defeat not only the last boss Bad Man, but also his followers, who will appear from time to time on your exploration path.
But because you have to defeat enough units, you can get a lot of ESO Gold in it, so you can completely use it as an effective gold farming dungeon.
2. Forgotten Crypts In Deshaan
Forgotten Crypts is a very old Dunmer tomb. After you enter, you will find that it is inhabited by a group of refugees who are fleeing the plague and are trapped in the tomb by groups of undead.
What you need to do is to help one refugee find her missing husband. But as the whole story slowly unfolds, a very dark and tragic secret is revealed in front of you. And you need to make a tough decision at the end of the story about where these refugees should go.
The attraction of this dungeon is that the decision you make at the end is very moral, because the final ending is shrouded when the moral boundaries are very blurred. Most importantly, this is likely to make you reflect a lot and even want to explore again.
3. Lost City Of The Na-Totambu In Alik’r Desert
In this Lost City of The Na-Totambu, you will explore a lost Yokudan city hidden in a desert canyon, which is partially buried by the quicksand of Alik’r desert. Your mission is to help a historian in this zone obtain the archives of his ancestors.
In the process, you will admire the beautiful architecture of the ancient Yokudan civilization, which is also the key to the attraction of this dungeon. When you complete the mission, you will meet the ghost of a long-dead king, who will ask you to choose between the trial of combat, the trial of kingship, and the trial of bloodlines, each of which corresponds to a different secret in the ruins.
4. Sanguine’s Demesne In Shadowfen
Sanguine is a very dissolute Daedric Prince in Elder Scrolls Online. When you enter this dungeon, he is hosting a celebration in an ancient ruin. You will be invited to participate in this event by a Dark Seducer, who will ask you to help them get Sanguine’s drink shared by Aldmeri Spy.
At this time, all those who drank this fine wine at this party are bound here forever by it and can never leave, so you need to find a way to solve this situation.
In this dungeon, you will feel a completely different visual experience from the previous dungeons, because everything here is very gorgeous and warm, and you will also see some very interesting pictures, such as a dancing skeleton of a guest who can never leave.
5. Imperial Sewers In Imperial Sewers
The uniqueness of this public dungeon is that it provides a lot of playable elements for players who want to seek additional challenges. It is located in PVP area so when you face the enemies who inhabit Sewers, you may also encounter enemies from other factions.
So, if you want to explore Imperial Sewers, it is best to go with your friends or use more Elder Scrolls Online Items to make yourself stronger. But you still need to be prepared to experience a few deaths.
The above are some of the more special public dungeons in Elder Scrolls Online. I hope you can explore these dungeons smoothly. If you have other ideas, please discuss them in the player community. I wish you a happy game!