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Elder Scrolls Online Gold is the primary in-game currency in every season for ESO, essential for progressing through Tamriel. Players use it to buy gear, crafting materials, training, and services, trade with other players, donate to guilds, or even bribe guards. ESO Gold is a key resource for improving your character and dominating the game.
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Elder Scrolls Online Season 2 Solo March of Sacrifices Guide to Boss Mechanics, Golden Indrik Hunts and Rewards
The solo March of Sacrifices launched on October 21, 2026, along with ESO Season 2. It retains all the original bosses, secrets, and mechanics while introducing a brand-new difficulty system and exclusive rewards.
This article provides a detailed explanation of the mechanics and rewards of March of Sacrifices solo challenge in Elder Scrolls Online Season 2, helping you complete the challenge more smoothly.

About Misfortunes System
You can enter March of Sacrifices solo mode by opening the map, going to Greenshade, and selecting solo mode, or directly going to the dungeon entrance. After this update, all players can enter the dungeon for free.
Before entering the dungeon, you can choose how many Misfortunes to activate, ranging from zero to three. This is the core difficulty setting for solo mode.
When the number of Misfortunes is zero, the dungeon's difficulty is comparable to the open world content, allowing you to focus on the story and secrets.
One Misfortunes is roughly equivalent to the difficulty of a normal single-player arena, two Misfortunes are equivalent to the difficulty of a veteran single-player arena, and three Misfortunes are more difficult than the existing Elder Scrolls Online single-player content.
The more Misfortunes activated, the higher the enemy's health and damage; reaching two or more Misfortunes guarantees a Monster Mask Fragment and a Bust as a reward. Completing all challenges will earn Undaunted Crests, which can be exchanged for new monster armor sets and style pages using Undaunted Enclaves.
Boss Mechanics
Season 2 March of Sacrifices dungeon follows the same single-player and group modes, featuring five bosses. Before challenging them, ensure your character's build is capable of handling these bosses. If your combat power is insufficient, you can buy Elder Scrolls Online gold to acquire and upgrade your gear.
The Wyrd Sisters
The Wyrd Sisters are a trio that you must fight together. The tank sister, Ursus, will unleash a devastating attack that will instantly kill you if you don't block or dodge. The mage, Rangifer, will heal the other sisters, so you need to interrupt her healing spells as much as possible.
The archer, Strigidae, will release a silence aura that moves with her teleportation. Therefore, while dealing damage, you need to adjust your position to avoid being silenced.
In single-player mode, it's recommended to prioritize attacking Ursus to eliminate the enemy with the highest damage output, then Rangifer to stop her healing, and finally Strigidae.
Aghaedh of the Solstice
Aghaedh of the Solstice is a stationary boss, and understanding her seasonal mechanics is crucial. She will cycle through area-of-effect attacks around herself and summon Lurchers and Stranglers. Lurchers will launch a devastating attack that will stun you if you fail to block, but you can cancel the attack by moving behind them during the attack's wind-up.
When Aghaedh of the Solstice begins using the unavoidable annihilation damage skill Agrestal Tempest, you must use Corpse Synergy skill dropped from dead Lurchers and stand in a sapling area opposite to the current season. For example, Summer Synergy skill requires you to stand in a Winter area. If you make a mistake, you will take massive damage.
Dagrund the Bulky
The fight against Dagrund the Bulky requires agile movement; controlling the adds is crucial. He will summon Bearfang Hunters, whose ice arrows will stun you after hitting five times. Being stunned before Dagrund the Bulky's heavy attack or Triple Flame Impact is the most dangerous situation in this fight.
Kill the archers when their health reaches a threshold and keep moving to kite the areas of fire and frost they leave behind. When Dagrund casts Slinging Flame, he will throw three splitting fire whirlwinds that bounce and split, so stay away from him and keep moving, then parry or dodge his Ravaging Blow.
Tarcyr
Upon entering the area, crouch and wait for the sprites to appear. Maintain this crouched position and follow the sprites, interacting with them when they stop moving. Repeat this until Tarcyr appears.
During the fight, interrupt his lightning area-of-effect attacks, dodge the fire trails he leaves as he runs, and quickly kill the minions he summons. He will also summon charging stags, so be aware of their movement paths.
Balorgh
Balorgh is the final boss of ESO March of Sacrifices. He will unleash a cone-shaped breath attack on any player drawing aggro, so try to get them to turn away (or simply block).
In addition, he will track players using visual and auditory cues, then perform a jumping attack and summon additional enemies, so be aware of your surroundings. The main core rotation is to block his heavy attacks, dodge his breath attacks, and kill the minions he summons while dealing with them.

Secret Golden Indrik Hunts
March of Sacrifices hides three secret Golden Indrik hunting quests. Completing these quests will grant you powerful buffs throughout the subsequent gameplay.
The first hunt begins near the village after defeating The Wyrd Sisters and requires the use of Mysterious Brush or Backpack. During the hunt, portals will teleport you into the air, each portal raising you higher until a fatal fall. Avoid the portals and defeat Indrik to obtain Boon of Ferocity.
The second hunt begins in Forest of the Ghost Mother after defeating Aghaedh, using Mysterious Dirt. Fireballs will rain down from the sky, dealing increasing damage with each hit, so be sure to dodge them completely. The reward is Boon of Prowling, which removes the movement speed penalty while crouching and allows werewolves to interact with hunting ghosts.
The third hunt occurs after defeating Tarcyr and before Balorgh, requiring the use of Mysterious Mushroom. Lightning strikes the ground and spreads outwards, forming a ball of lightning that damages you and teleports you. Defeating Indrik grants you Boon of Hardiness, increasing your maximum health by 2500 and damage reduction by 5%, doubled in werewolf form.
Rewards and Sets
ESO Solo March of Sacrifices dungeon drops not only Blood Moon (a medium armor set suitable for melee light attack builds) and Hanu's Compassion (a light armor healing set), but also introduces some brand-new monster set available for trade with Undaunted Crests.
Malyn Varen Caller set is centered around bleed and werewolf form. When you use class skills or werewolf attacks to deal direct damage, it inflicts area-of-effect bleed damage and restores stamina based on the damage dealt.
Tormentor set is a defensive set that causes enemies to flee in fear when they attack you; if the enemy cannot be feared, it applies a severe cowardice effect, giving you an advantage in solo combat.
This concludes the guide for ESO Season 2 Echoes of Skyrim Solo March of Sacrifices. Master these tips before tackling this dungeon. Remember, the higher your Misfortunes level, the greater your chances of obtaining these rewards.
Elder Scrolls Online Warden Refresh: Seasonal Mechanics, Frost Damage, Class Changes and Development Timeline
Following the restructuring of ZeniMax Online Studios in July, Elder Scrolls Online development team has adjusted some development and release plans to better accomplish its goals.
The class rework and combat system update, originally planned for 2026, has been postponed to 2027, with Update 52 launching that same month. This move prioritizes game quality over rushing to meet previous deadlines.
This article will analyze the progress of Elder Scrolls Online Warden refresh and future update developments.

Warden Refresh
Despite the adjusted development schedule, Warden's update work is progressing steadily. The team remains committed to preserving the class's core elements - nature magic, animal companions, ice abilities, and its identity as a guardian of the natural world. This update aims to solidify these foundations, rather than completely overhaul them.
Current Issues
Lack of a Unified Visual Identity
Warden's current skills lack a unified visual theme.
Overly Role-Based Skill Lines
Warden's skill lines are overly role-based, reducing player efficiency when using all skills across different characters. As one veteran ESO player pointed out, the class has long felt like three different classes awkwardly pieced together.
Lack of Unique Class Mechanics
Warden lacks a defining class-wide mechanic that all of its builds can interact with, unlike Arcanist's Crux system or Necromancer's corpse-based mechanics.
Solutions
ESO development team has identified specific areas for improvement and set clear goals:
Visual and Thematic Evolution
The class was previously released alongside Morrowind Chapter, and its theme is closely related to it. This rework will no longer be limited to Morrowind's visual theme; the new skill visuals will reflect the unity of the natural landscapes across Tamriel, creating a more universal and timeless aesthetic.
Gameplay Diversity
The developers will ensure that class skills reflect all gameplay styles and cover all skill lines, resulting in richer character builds. To provide players with a more engaging gameplay loop and enhance the mechanics of each class.
After Warden rework goes live, if you're not satisfied with your build, you can spend ESO Gold to reset your skill points and skill line choices.
Exploring a Stronger Seasonal Identity
Another highly anticipated feature is the strengthened connection to the natural rhythms of the seasons - spring, summer, autumn, and winter. Elder Scrolls Online no longer treats different classes as separate experiences, but explores how to integrate them through unified gameplay mechanics.
The official vision is to create a more cohesive, thematically distinct, and rewarding Warden experience.
Community Interpretation and Speculation
Recently, the community has been discussing what seasonal characteristics mean for Warden. I believe the existing three skill lines already embody seasonal balance.
Green Balance and Animal Companions naturally correspond to spring and summer, when plants grow, animals thrive, and nature flourishes. Winter's Embrace represents autumn and winter, when nature gradually transitions from abundance to decay and dormancy.
This seasonal theme could provide Warden with a currently lacking class-wide mechanic. It would both give Warden a unique personality and integrate their three skill lines into a coherent game loop.
Furthermore, there's speculation about how the seasonal theme will affect Warden's Frost damage trait. According to current information, this damage not only won't disappear but is likely to be strengthened,
as it has been a core component of Warden from the beginning, and the development team has spent years enhancing Frost damage as Warden's primary damage source.
I think it might also be possible to provide an additional passive skill that offers a bonus when switching between different seasonal skills. For example, winter skills could provide a Frost-themed bonus, while summer skills could focus on poison and nature damage.

Concerns and Doubts
ESO team's commitment to sharing update content early has generally been praised. However, not all players have reacted positively to the shared content. Some players worry that the seasonal theme might make the classes too complex and difficult to play effectively.
I think this is indeed a problem. Seasonal rotation sounds cool, but it's really difficult to do well. This requires us to maintain our trust in ZeniMax Online Studios and believe that they can definitely deliver.
Furthermore, some players have expressed concern about the excessively long class refresh cycles. If it takes a long time to complete a major adjustment to a class, then the remaining classes may have to wait a long time to be updated.
Under this pace, if a class becomes too strong or too weak after a refresh, will the development team be able to make timely balance adjustments? Hopefully, the official team will provide answers to these questions later.
What's Next in Refresh Order?
The official announcement states that the class update order in Elder Scrolls Online will be adjusted. After Warden, the next class to be updated will be Templar. This differs from the initial plan, which placed Sorcerer second. This adjustment aims to roll out class updates faster and more efficiently, as Sorcerer pet rework is considered more complex and may prolong the update cycle.
The complete class update sequence is as follows:
- Dragonknight (Completed)
- Warden (In Progress)
- Templar (Next)
- Sorcerer (Pushed back)
- Nightblade
- Necromancer
- Arcanist
This concludes the article on Elder Scrolls Online Warden update progress. Although the update cycle has been extended, work is still progressing actively. I believe the final result will be a class that truly showcases its thematic potential - a Warden who truly protects the rhythms of the seasons, adaptable and unique.
Forward, the development team will continue to dedicate themselves to releasing more meaningful updates to enhance the player experience and ensure that the updated class meets the high expectations of the player community.
ESO Season 1 Weekly Challenges Will Get Major Changes in Update 51
Since the launch of The Elder Scrolls Online's season system, weekly challenges have been a major point of discussion among players. Especially after the start of the first season, the community received a large amount of feedback regarding the challenge mechanics.
In response to these issues, the official team confirmed that several changes will be officially added to the game in update 51, while also fixing the problems that arose during the first season.
Currently, these adjustments all seem to revolve around one core goal: reducing meaningless repetitive tasks and allowing players to complete the season content at their own pace.
Although the challenge system has only been online for a short time, the development team's responsiveness and the direction of these adjustments at least demonstrate that they are indeed paying attention to community feedback.

Weekly Challenge Duplicate Issue
One of the most confusing issues for players in the first season of ESO was the repetition of weekly challenges.
Many players found that after logging in for several consecutive weeks, they saw completely identical challenge content. Initially, many speculated that this was a special rotation method arranged by the development team, with some even believing it was a testing mechanism at the beginning of the season.
However, the official team later confirmed that this was simply a bug.
The development team stated that the challenge rotation originally designed for Season 1 did not function this way, and the recurring issue was an internal problem. This bug will be fixed in update 51, and similar issues will not recur in future seasons.
While this issue affects the experience, it is relatively easy to resolve. What players truly care about is whether the weekly challenges can maintain a sense of novelty. After all, one of the biggest attractions of the season system is providing players with new goals to complete each week.
Thieves Guild Finder Quest
Thieves Guild Finder Quest is also one issue frequently raised by players.
Many players believe that the completion requirements for this challenge are significantly too high. Compared to other weekly goals, Thieves Guild quests require a much greater time investment, forcing some players to repeatedly engage in less efficient activities to complete the challenges.
After investigation, the development team acknowledged that the current requirements did indeed exceed original expectations.
After adjustments, Thieves Guild-related challenges will be more aligned with the positioning of weekly tasks. ESO players can still progress through the challenges using Thieves Guild gameplay, but the completion process will no longer be significantly burdensome.
For players with limited daily playtime, this means they don't need to spend a lot of time on fixed quests, allowing them to focus on exploring the map, dungeons, or other content they enjoy.
Undaunted Pledges
The fact that Undaunted Pledges don't count towards weekly challenges progress has been a source of confusion for players.
Undaunted Pledges are an important part of ESO's guild content, and the daily quests align with the challenge system's design, but since the seasonal challenges were launched, these quests haven't been correctly calculating progress.
The development team has investigated and confirmed the issue, which will be fixed in update 51.
In the future, Undaunted Pledges will count towards guild daily and weekly challenges progress. This way, players will progress towards seasonal goals while completing Undaunted Pledge quests.
This adjustment seems simple, but its impact is significant. It makes the rules more consistent across different guild quests and provides players with more pathways to complete challenges.
Dungeon-Related Quests
Players who enjoy running dungeons will also receive an optimization. The development team has confirmed that Daggerfall reacquisition quest will be included in guild daily and weekly challenges after update 51.
Previously, some players needed to travel to specific locations or complete designated quest types to complete challenges. For players whose primary gameplay revolves around dungeons, this restriction made the challenge process feel restrictive.
With the addition of more dungeon-related content, players can arrange their challenge progress according to their own playstyles.
Whether they prefer exploring the basic map, developing new characters, or focusing on dungeon gameplay, they can find a suitable way to complete the challenges. This openness is actually more in line with the characteristics of ESO's long-term operation of games.
Area for Improvement
Of course, the weekly challenges system still has room for further improvement.
Adding more gameplay types in the future, allowing exploration, crafting, PvP, and social activities to participate in challenges, would enrich the system.
Currently, the challenge content still leans towards quest and event completion, and its coverage of different player types is not comprehensive enough.
The Elder Scrolls Online has a vast gameplay system; if the seasonal challenges can truly connect these elements, players will have more choices. However, judging from update 51, the development team is at least moving in the right direction.
The season system is still in its early stages, and the issues exposed in the first season can be seen as a process of testing and gaining experience.
As long as the developers continue this pace of optimization based on player feedback, future weekly challenges are likely to become an important part of The Elder Scrolls Online's long-term content cycle.
The best news for players is that they will no longer be restricted by fixed procedures when completing challenges and can play Tamriel in their preferred way.
How To Get Rogue's Refuge In The Elder Scrolls Online Season 1? All House Fragment Locations & Farming Tips
On July 8, 2026, The Elder Scrolls Online welcomed its highly anticipated Season 1: Return of Thieves Guild.
In Season 1, Thieves Guild, a classic organization from The Elder Scrolls series, once again takes center stage. Thieves Guild in Daggerfall not only receives a new storyline, new quests and gear, but also a brand new player house - Rogue's Refuge.
To obtain Rogue's Refuge, players need to collect four specific house fragments through four gameplay methods - main quests, chest hunts, dynamic events, and stealth challenges.
If you're unsure how to farm these fragments, I'll explain in detail below.

Mysterious Nocturnal Note
The first house fragment - Mysterious Nocturnal Note - is obtained in a fixed way: you can complete Thieves Guild's Heists and open the reward chest after completing Heists.
Heists is a daily activity in Thieves Guild during ESO Season 1. Players must infiltrate a specific area within a time limit, steal designated items undetected, and escape safely.
For farming Mysterious Nocturnal Notes, here are three tips and suggestions:
First, it's recommended that players accept Heists from Thieves Guild outpost in Glenumbra - although whether the drop rate is related to the acceptance location is not officially confirmed, many players have reported obtaining fragments after delivering Heists at this outpost.
Secondly, it's recommended that players use powerful stealth gear - such as Shadows Whisper. A good stealth gear set makes Heists very easy, significantly reducing completion time and allowing for faster acquisition of house fragments.
Thirdly, according to community analysis, the quality of completing Heists (e.g., perfect stealth, triggering alarms) doesn't seem to affect the fragment drop rate.
In other words, simply completing the quest and opening the reward chest is sufficient. This is good news for players who aren't skilled at stealth gameplay.
Wherenow Code Key
Wherenow Code Key is the most straightforward and easiest of the four house fragments for obtaining Rogue's Refuge, as it doesn't involve any random factors; players simply need to complete specific main quests step by step.
Players need to complete the fourth quest in ESO Season 1 Thieves Guild main quest chain - A Guild Grows in Glenumbra.
This questline begins at Daggerfall in Glenumbra region. Players need to first... Claim the storyline for free from the store, then follow your old acquaintance - the thief Quen - on a series of missions centered around stealth, theft, and codebreaking.
The entire quest chain takes approximately 1.5 to 2 hours. Upon completing the fourth quest, "A Guild Grows in Glenumbra", the system will directly reward you with this fragment, along with a Bahraha's Curse set chest.
This fragment deserves special mention not only because its acquisition is relatively certain, but also because it can be traded between players.
In fact, Wherenow Code Key, due to its fixed acquisition method, sold for over 500,000 Gold on Guild Traders shortly after Season 1's release.
This means that if you have multiple characters, you can repeatedly complete the main quest to obtain multiple fragments to exchange for Gold; conversely, if you don't want to run the quests, you can directly obtain the fragment from other players.
Baffling Baan Dar Note
The third house fragment, Baffling Baan Dar Note, is obtained by completing Dynamic quest added in ESO Season 1. Encounters are obtained from Reward Coffer after each event.
According to player guides, Season 1 initially introduced three Dynamic Encounters, located in Auridon, Stonefalls, and Glenumbra. Each event has its own independent storyline and multi-stage objectives.
It's important to note that the reward pool for Dynamic Encounters rotates over time, meaning the house fragment will not permanently remain in any given pool.
Furthermore, since this fragment is tradable, and player forums have reported that its trading price is relatively low, purchasing it directly might be a better option if you don't want to spend time waiting on the map for the event to refresh.
Indecipherable Sai Note
The Indecipherable Sai Note is the most difficult of the four house fragments needed to obtain Rogue's Refuge - not because it requires high skill, but because it's heavily reliant on luck.
In ESO Season 1, players can only obtain it from Safeboxes and Thieves. This house fragment is randomly obtained from Troves. "Random" means you might not get it even after opening 100 chests.
Many players easily collected the other three fragments, but struggled for a long time to farm this house fragment.
Here are some suggestions and tips for farming it:
First, regarding farming locations. After more than a week of farming practice, players have summarized several suitable locations for farming this house fragment.
The most recommended is Balmora area in Bal Foyen region - the area near Crafting Stations has a cluster of Safeboxes, allowing for efficient and repeated chest opening.
Additionally, some players have also obtained this fragment from Thieves Troves in Glenumbra; some even speculate that the fragment drop might be related to the quest completion location, but there is no evidence for this.
Second, should you choose to farm this house fragment from Safeboxes or Thieves Troves?
From an efficiency perspective, Safeboxes have the advantage of being densely packed and having a fast respawn rate, suitable for concentrated farming; Thieves Troves have the advantage of being widely distributed and related to Thieves Troves. Guild passive skills synergize, allowing you to farm for them while doing other quests.
This concludes the detailed guide on farming four types of house fragments and obtaining the player house Rogue's Refuge in The Elder Scrolls Online Season 1: Return of Thieves Guild.
If you don't already own this house, try the methods described in this article.
Elder Scrolls Online Season 1 Return of the Thieves Launches With New Story Content, Dynamic Encounters, and More
Elder Scrolls Online Season 1 Return of the Thieves is now live, bringing players brand-new story quests, gameplay systems, and a wealth of limited-time events. This season will run until October 21, 2026.
As with previous seasons, most of the new content, feature optimizations, and system improvements in Season 1 are free-for-all players to experience, requiring no additional acquisition. This season's core themes revolve around Thieves Guild, exploring uncharted territories, and uncovering hidden secrets.
A new adventure awaits players across the vast lands of Tamriel, where they can experience Thieves Guild storyline and join a host of new events.

Thieves Guild
One of the most important features of Season 1 is Return of the Thieves Guild storyline. All players can participate in this new chapter of the story starting July 8th.
In the new questline, Thieves Guild needs players' help to rebuild their influence in Glenumbra.
During this adventure, players will not only experience new story quests but also complete additional daily tasks and earn special Thieves-themed rewards, including unique cosmetic gear and Mythic items.
Favors System
ESO Return of the Thieves introduces the new Favors System, providing players with a new way to explore Tamriel.
Players can accept daily quests by interacting with bulletin boards set up by various Alliance Free Runners. These quests are not simply repetitive challenges but are integrated with Alliance character who posts them and the local backstory, allowing players to learn more about the stories of each region while completing daily tasks.
Dynamic Encounters System
To enhance the interactivity of the open world, Season 1 introduces Dynamic Encounters system.
This system triggers special events in ESO world, allowing nearby players to participate and face multi-stage combat challenges together. Unlike traditional quests, Dynamic Encounters emphasize immediacy and randomness; players may encounter unexpected events while exploring the map.
Story Update
As part of Season 1 update, Sheogorath storyline will also be available during the season.
In this new ESO story, Noth the Unhinged, the servant of Lord of Madness Sheogorath, embarks on a special journey, and players must help her overcome various dangers along the way. Although this journey is called a vacation, things rarely go as planned for Lord of Madness.
Crimson Veldt Trial
On September 21st, along with Update 51, the new 12-player PvE trial, Crimson Veldt, will also be released.
In this team challenge, players will return to Hircine's Hunting Grounds and face a series of powerful enemies and boss battles with their teammates. The ultimate goal is to defeat lycanthropic hunters known as First-Turned.
The biggest feature of Crimson Veldt Trial is the addition of mounted combat, a mechanic first introduced in Elder Scrolls Online. Players will utilize mounts during combat, bringing a fresh combat experience to raid dungeons.
For players who enjoy teamwork and high-difficulty challenges, this is perhaps one of the most anticipated features of Return of the Thieves.
Exploring New Gameplay
ESO Season 1 also introduces two new content modes focused on exploration and puzzle-solving.
Nowhere Vault is a brand-new single-player adventure. Players will enter a mysterious space located between planes, navigating ever-changing rooms, solving puzzles, and unlocking hidden rewards. As the environment constantly shifts, each exploration will offer an uncommon experience.
Meanwhile, Rumors System will launch on September 21st with Update 51. Players will discover hidden clues throughout Tamriel, gradually piecing together the story by collecting these fragments.
For players who enjoy investigation, treasure hunting, and finding hidden content, this system will provide more freedom in their exploration.
High Seas of Tamriel
During Return of the Thieves, players will also experience the limited-time event, High Seas of Tamriel.
Between September 30th and October 14th, players can venture into Abecean Sea, battling pirate threats, uncovering underwater mysteries, and searching for rare treasures lost beneath the surface.
Tamiriel Tome Update
ESO Season 1 also introduces the new Tamriel Tome, providing players with additional seasonal reward objectives.
Players can earn Tome Points and access a rewards page by completing challenges during their adventures, allowing them to choose items to redeem based on their needs.
This season's Tome theme revolves around Thieves elements, encouraging players to engage in stealth, exploration, and PvE gameplay.
The free version of Tome will offer a wealth of rewards, including stamps, Trade Bars, Crown Chests, and collectibles such as Golden Dwarf Spider pet and Glamour Thieves weapon set.
Of course, players who acquire Premium Tome or Premium Tome + Bonuses version will receive even more additional rewards. The premium Tome + Bonuses version also includes a Tome Points Chest and a Dawngold Corgi pet.
Gold Coast Bazaar
With the start of ESO Return of the Thieves, Gold Coast Bazaar has undergone a complete update.
During this season, Bazaar will feature over 30 new limited-time items, including mounts, furniture, pets, and costumes. Some classic rewards will be returning, such as Treasure Hunter's Horse mount, which appeared in 2024, and Ascendant Lord Statue furnishing, which was introduced in 2022.
These items will only be available for a limited time during the season and can be redeemed using Trade Bars obtained through Tamriel Tome.
If you'd like to know more about ESO Season 1 news, follow EZG Facebook. We'll update regularly here, and there will also be giveaways from time to time.
As the season progresses, more special events, rewards, and gameplay details will be announced. Whether players prefer stealth, mystery exploration, or challenging raids, Return of the Thieves will bring a brand new adventure experience.


